World Design
Topic collection
How many different games, places, and historical eras can shape one world while every game stays fun on its own.
The pages below explain the main parts of Living World without assuming that you know game-development or software terms.
Choose World Design for the game idea, Shared World Technology for how the connection works, or Games and Prototypes for the first playable experiments. Only approved public explanations appear here; private plans and unfinished implementation details stay inside the project.
Topic collection
How many different games, places, and historical eras can shape one world while every game stays fun on its own.
Topic collection
How the blank-Earth map, world service, transport, lasting cities, accounts, cross-game conversations, chat safety, recovery, and web clients connect the games.
Topic collection
How minigames can share convenient collection apps and how the first small prototype will test the whole connection.