These notes describe how factions obtain resources, move supplies, support production, and experience shortages or recovery.

Economy and logistics are connected but remain understandable as separate responsibilities. A faction may have wealth without having supplies in the right place, or production capacity without safe routes to use it.

Markets That React Without Flickering

ADK is designed to let local prices respond to real supply, demand, storage, transport, and player activity without changing every few seconds. Shortages or disrupted supply routes could raise prices and reduce availability, while repeatedly flooding one market could saturate its demand.

Vendors would respect physical storage and available liquidity, and price changes would occur at deliberate intervals so the market feels responsive rather than twitchy. The system would coordinate trades and tax requests without inventing stock, money, or faction resources.

Factions Must Use Real Resources

Every faction can spend only resources that the system has recorded as available. Fuel, ammunition, vehicles, and other goods cannot appear merely because an NPC faction needs them.

All economic actions must pass through accepted changes to the recorded state. This keeps player and NPC factions subject to the same basic scarcity instead of giving one side an unlimited hidden supply.

Traders With Motives, Memories, And Nerves

ADK is designed to let traders respond to scarcity, loss, trust, and market conditions through their own personalities. Two traders facing the same shortage might react differently: one cautiously raises prices and seeks a reliable courier, while another bluffs, takes advance orders, or risks a dangerous sourcing mission.

These personalities would shape negotiation, speech, delivery choices, and beliefs without giving the trader permission to invent goods or rewrite the economy. Market truth and completed exchanges remain with their proper owners.

How Factions Decide What to Do

This defines how factions decide what to do with their resources, threats, and missions. It uses what it knows and what it has to choose actions. It can ask for trade, scavenging, or reinforcements but cannot make new supplies or know hidden truths.