Perception, Evidence and Rumors
These notes describe AI that can be uncertain, mistaken, and influenced by incomplete evidence. Observations can become memories, rumors can spread and change, and NPCs do not automatically know the hidden truth of the world.
NPC Perception Limits
NPCs do not see everything like a player does. Their vision is limited by what they can hear and understand. Even if an NPC is skilled, they still miss details that the server knows. This keeps gameplay fair and realistic.
Know Before You Act
This service checks if someone has enough knowledge to do something. It looks at what they know, where they are, and what tools they have. Knowing something does not mean they can do it. Physical items or access still matter.
Recon Intel And Rumor Ledger Service
This service stores uncertain information like rumors or reports. It tracks where the information came from and whether it is true, old, or conflicting. The system does not assume everything in the ledger is accurate.
Turning Observations Into Knowledge
This service changes private observations into shared knowledge. It checks if reports are valid. It combines evidence from different sources. It makes estimates based on what is known. People should care because it helps teams make better decisions. It turns scattered facts into reliable information. Private observations become broader tactical knowledge only through valid reporting, survival, debrief, communication, or evidence transfer. Independent observations may narrow uncertainty, but they do not guarantee truth. This service does not promote observations to shared knowledge without valid reporting or evidence transfer.
Controlled Rumor Tracking
This service tracks how rumors move through witnesses, conversations, radios, and other valid paths. It shows how information changes as it spreads. The system keeps track of where rumors came from. Only authorized actors may access rumor records. Rumors cannot spread beyond defined knowledge scopes. People should care because it helps understand how false or unclear information can affect decisions.
Recording What Is Seen or Heard
This service stores what NPCs or groups might suspect based on physical clues. It keeps track of uncertainty and how old the information is instead of showing full truth. People should care because it helps manage what is known without revealing everything.