These notes explain how ADK checks what a game server and its exact build can actually see or do. A small game-specific adapter translates movement, physics, settings, landmarks, world conditions, and other native features into bounded ADK capabilities.

For example, a plugin can ask whether the current server supports a certain kind of pathfinding without knowing the engine's internal method. If the feature is unavailable, ADK reports that instead of guessing.

Pinky Companion

Pinky Companion is a separate local process that performs the heavier host-integration work Pinky should not perform inside the game. One companion serves one game-server instance. Brain still makes framework decisions, while the tiny injected Pinky handles only immediate engine observation and approved application.