Host Capabilities and Adapters
These notes describe how ADK discovers what a game and exact server build can actually observe or do. Game-specific adapters translate pathing, physics, settings, social structures, landmarks, world conditions, and other native features into bounded ADK capabilities.
Plugins request those capabilities through stable framework contracts. They do not need to know which game-engine method supplied the answer, and an unsupported feature remains visibly unavailable rather than being guessed.
Pinky Companion
Pinky Companion is a separate local process that performs the heavier host-integration work Pinky should not perform inside the game. One companion serves one game-server instance. Brain still makes framework decisions, while the tiny injected Pinky handles only immediate engine observation and approved application.